Thursday, July 26, 2007

Opera Events

Trash Mobs:
Instead of hanging right towards Maiden of Virtue where the hallway begins/ends, the Opera Event is straight ahead. It is guarded by 2 skeletal mobs similar to the ushers faced earlier. A group of 2 leads you into another group of them and a wandering single patrol that goes back and forth in front of the second pair. Once these mobs are taken care of your raid will hang to the right of the crowd and stage. The stage will be visible up ahead with crowds of people waiting in their seats to see the show. There is a doorway along the right side of the crowd that leads backstage. Through this doorway and the next is a flight of stairs that lead to elite performer groups with some patrols amongst them. These mobs cannot be cced so multiple tanks will be necessary.


Once the backstage has been cleared out, the raid will move through the next doorway and keep to the right which will lead to the stage hand with a flight of stairs positioned on your left. There is a single mob on the stairs that should most likely be cleared before starting the event as well since it is possible he will be aggroed from below.


There are three different events that can take place for the opera. Without knowing which one in advance to prepare your raid for, you will have to make quick decisions on the fly as to what everyones assignment will be as the stageperformer prepares the act to the crowd. It is advisable to send someone in as a sacrifice on stage by himself while the remainder of the raid is backstage. When it has reset and your 'lemming' has made his way back to the raid group, you can hand out individual tasks for the event that you know is to be taking place.


Skeletal Guards
Difficulty: 1-2 elites, massive damage.
Special Abilities: Ice Block(which will deaggro/parlyze the tank), melee, no cc.
Strategies: Just like the ushers, these mobs will swing extremely painful amount of damage but they differ in one respect. Since the healers will be spam healing the tanks in this part of the fight, when the skeletal guards place an ice block on the individual tanking them, the healers are always the first to go down. It is tough to do these pulls without deaths but if you have warriors tanking, you can spell reflect the ice block being placed upon them back onto the skeletal guard which will nullify this effect.


Performers
Difficulty: 1-3 elites, moderate damage.
Special Abilities: Boring Story(puts the target to sleep), melee, no cc.
Strategies: These can be tanked easily enough. The only thing that you need to be aware of while you are engaged with these mobs is keeping your raid members dispelled from the boring stories that they cast upon you. It does no good if your healers or tanks are asleep.


Big Bad Wolf (Little Red Riding Hood)::

Of the three, this is by far the easiest one to master. The entire fight is just a tank and dps battle except in one situation. The tank should take the wolf away from the raid so that people have more time to react when the wolf switches aggro. The wolf will switch aggro every 20 seconds or so. A random raid member will get the 'little red riding hood' debuff. This debuff will increase your movement speed by a considerable amount but gradually reduce the armor value of that individual to 0. As soon as someone realizes that they have the 'little red riding hood' debuff, they should run in a circular motion around the room, while the wolf attempts to catch up to them. Once the debuff wears off it will return to a standard fight. Melee classes will have much less time to react since they will be standing right next to the wolf when they get the debuff. This can happen to the main tank as well, but remember that he must still run, because his armor will be reduced to 0.


The Crone (Wizard of Oz)::

This event requires the manipulation of several different mobs and can be made easier depending on the class structure of the raid. There are 5 total mobs to contend with during the fight and they all have their own weaknesses that can be taken care of. Even if you are missing key aspects of the mobs weaknesses, the fight can be done with 2 tanks mitigating aggro back and forth where it is needed. The five mobs are as follows:

Dorothy - No aggro list, caster type.
Tito - Dorothies dog, minimal damage, silence capable.
Roar - Cowardly lion susceptible to fears. Moderate damage.
Tinman - Very quick at the beginning but slowly rusts to a crawl throughout duration of fight.
Strawman - Susceptible to dazes with fire spells, scorch/searingPain ftw

Dorothy should be the first to be taken out since she has no aggro list. This doubles as a good feature, since the tank can focus elsewhere and pick up enough aggro on additional mobs so that by the time the dps switches over, he should have no worries on losing his targets.

There are two approaches to this:
1. One approach is to have the tank on tinman and tito, while a warlock constantly fears roar, and a fire mage/warlock constantly soloes strawman with firespells.
2. Another approach is to have 2 tanks picking up aggro on two targets. One grabs aggro on strawman and roar, the other grabs aggro on tito and tinman. You can take them down in any order but it is suggested that you take down tito second(after Dorothy), and tinman last.
Note: Often tinman is pulled off of the tank on purpose later on in the fight since he has rusted to such a slow pace that he would never catch up to the ranged dps class responsible of pulling hate.


Julianne and Romulo (Romeo and Juliette)::

This fight is similar to the one in the scarlet monestary days (Mograine and Whitemane). First, Julianne will be by herself, then Romulo and once again you will fight them both simultaneously. She has several spells that she will cast against the raid. It is important to keep interrupts up on her spells; especially the heal. The list of spells that she will cast are as follows:


It is important to keep the heals ' ' from being cast throughout the event. If her spells are interrupted promptly there should be little to worry about in the first phase. Julianne also has a buff that she provides like a paladin aura. This can be dispelled once it is applied.


After Julianne has fallen, Romulo will spawn to avenge his lover. Romulo is a quick damaging opponent who does not like people who are attacking him from behind. He will charge and knockback individuals behind him throughout the fight so it is best to either stay all in front of him or place him against a wall so that you do not get knocked back far if you will be dpsing there. Romulo also has a buff that he will provide that should be dispelled if possible.

Once Romulo has been defeated they will both rise together. This is where your raid must split up appropriately. You will have to defeat both Romulo and Julianne together at the same time within a short time limit from one another, otherwise they will both respawn. This can be done with some coordination without too much trouble, however you must make sure that Julianne does not get any heals off at an inappropriate time during this portion of the fight. All interrupters should be focused on Julianne for the entire fight to make sure no heals are cast. You should get Julianne and Romulo to 15% apiece and then slowly dps them both down at the same time.

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